Incorrect Sendbird Channel being shown

[Problem/Question]
I recently just updated Sendbird Chat and SendbirdUIKit to 4.6.2 and 3.5.2 respectively and now I am having problems where it is frequently loading in the wrong Channel. I am currently manually creating the view controller by using the statement SBUGroupChannelViewController(channelURL: channelUrl). This was rarely a problem in the last version I had (3.2.2 for UIKit and 4.1.4 for SendbirdChat). Sometimes is does load in the right view controller, but then if exit that view and I try with a different channelUrl it will show the old channel. Then the next time I try to load a channel, it will load in the channel that was supposed to load the 2nd time. This then cascades and continues to mostly load in the wrong channel.

[Reproduction Steps]
`struct ChannelView: UIViewControllerRepresentable {
let channelUrl: String

func makeUIViewController(
	context _: Context
) -> SBUGroupChannelViewController {
    let channelVC = SBUGroupChannelViewController(channelURL: channelUrl)
    return channelVC
}

func updateUIViewController(
	_ uiViewController: SBUGroupChannelViewController,
	context: Context
) {
	guard let inputComponent = uiViewController.inputComponent,
	      let inputView = inputComponent.messageInputView,
	      let messageInputView = inputView as? SBUMessageInputView,
	      let listComponent = uiViewController.listComponent
	else {
		return
	}
	
	context.coordinator.inputView = messageInputView
	context.coordinator.listComponent = listComponent
	
	messageInputView.sendButton?.addTarget(
		context.coordinator,
		action: #selector(Coordinator.didTapSend(_:)),
		for: .touchDown
	)
	messageInputView.addButton?.addTarget(
		context.coordinator,
		action: #selector(Coordinator.didTapAdd(_:)),
		for: .touchDown
	)
	messageInputView.saveButton?.addTarget(
		context.coordinator,
		action: #selector(Coordinator.didTapSave(_:)),
		for: .touchDown
	)
	messageInputView.cancelButton?.addTarget(
		context.coordinator,
		action: #selector(Coordinator.didTapCancel(_:)),
		for: .touchDown
	)

	let scrollBottomButton = listComponent.scrollBottomView?.subviews.first { $0 is UIButton } as? UIButton
    
	scrollBottomButton?.addTarget(
		context.coordinator,
		action: #selector(Coordinator.didTapScrollToBottom(_:)),
		for: .touchDown
	)
}

func makeCoordinator() -> Coordinator {
	Coordinator()
}

class Coordinator {
	var inputView: SBUMessageInputView!
	var listComponent: SBUGroupChannelModule.List!
	
	@objc func didTapSend(_ sender: Any) {
                    inputView.onClickSendButton(sender)
	}
	
	@objc func didTapAdd(_ sender: Any) {
		inputView.onClickAddButton(sender)
	}
	
	@objc func didTapSave(_ sender: Any) {
		inputView.onClickSaveButton(sender)
	}
	
	@objc func didTapCancel(_ sender: Any) {
		inputView.onClickCancelButton(sender)
	}
    
	@objc func didTapScrollToBottom(_: Any) {
		listComponent.onTapScrollToBottom()
	}
}

}`

[Frequency]
This is happening extremely frequent and is honestly unusable now.

[Current impact]
Yes this is preventing me from using the app since it pretty much always loads in the wrong channel.